Patch Notes & Balance
All hero balance entries from Camp HOK adjustData, grouped by season.
Data source: Camp HOK bilingual (api-camp.honorofkings.com)
Updated 2026-06-07 · 112 heroes · Current season: S14
112 heroes. Patch notes aggregated from per-hero Camp adjustData. Items/arcana from Camp equip & rune payloads.
S14 (current) 39 changes
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Increased skill damage
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Increased skill damage
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Reduced skill cooldown
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Adjusted passive damage
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Skill Mechanics Upgraded
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Reduced Mana consumption and adjusted skill damage.
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Adjusted skill effect
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Adjusted skill damage
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Adjusted skill damage
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Skill Mechanics Upgraded
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Increased recovery capabilities and adjusted skill damage.
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Adjusted skill damage
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Increased skill damage
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Adjusted skill damage
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Adjusted skill cooldown
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Increased skill recovery and skill effect
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Adjusted skill damage
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Increased skill damage
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Increased skill damage
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Increased skill damage
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Adjusted Movement Speed bonus
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Adjusted skill damage
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Increased skill damage
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Increased skill damage
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Increased skill damage
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Increased Health recovery and skill damage
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Increased skill damage and recovery
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Reduced skill consumption
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Adjusted skill damage
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Increased skill damage
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Adjusted skill damage
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Increased skill damage
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Increased skill's shield
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Increased skill damage and recovery
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Increased skill recovery effect
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Increased skill damage
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Increased skill damage and recovery
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Increased skill damage
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Increased skill damage
S13 40 changes
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Adjusted Skill Damage
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Divine Form Upgrade
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Adjusted Skill Damage
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Adjusted Skill Damage
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Upgraded Skill Effects
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted skill damage and recovery
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Adjusted Skill Damage
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Adjusted skill damage
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Adjusted Skill Damage
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Adjusted Skill Effect and Cooldown
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Attack Speed
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased skill damage
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Increased skill damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
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Adjusted Skill Damage
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Increased skill damage and recovery
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
S12 25 changes
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Increased Skill Damage
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Skill Effects Upgrade
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Increased Skill Damage
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Adjusted Skill Damage
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Upgraded Skill Effects
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Increased Skill Damage
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Adjusted Skill Damage & Cooldown
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Increased Skill Damage
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Comprehensive Mechanics Upgrade
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Adjusted Skill Damage
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Increased Skill Damage
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Reduced Skill Cooldown
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Adjusted Skill Damage
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Increased Skill Damage
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Increased Skill Damage
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Increased Skill Damage
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Adjusted Skill Damage
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We've added a brand-new ability, the Heaven-Earth Form, enhancing Yang Jian's unique Resistance mechanic and visual appearance. We've also significantly optimized the hit mechanic for Heaven Hound, and added a new Heavenly Eye attack in the normal state, granting both recovery and true damage.
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Upgraded Skill Effects
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Increased Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
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Increased Skill Damage
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Adjusted Recovery
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Adjusted Skill Damage
S11 28 changes
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Damage reduced
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Increased Skill 1's Damage
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Skill Cooldown Increased
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Reduced Skill 2 Cooldown
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Ultimate Critical Rate reduced
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Increased Skill 1's Damage
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Skill Effect Adjustments
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Adjusted Skill Damage
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Increased Skill 1's Damage
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Skill Effect Adjustments
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Damage and Recovery Upgrade
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Adjusted Skill Damage
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Increased Skill 2 Damage
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Damage and Recovery Upgrade
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Ultimate Effect Upgrade
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Ultimate Effect & Enhanced Basic Attack Upgrade
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Ultimate damage reduced
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Damage Recovery Increased
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Adjusted Ultimate Damage and Shield
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Increased Enhanced Basic Attack Damage
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Skill 1 Effects Upgrade
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Increased Skill 1 shield
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Reduced Skill Cooldown
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Mechanics Changes
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Skill Damage Adjustments
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Energy Mechanic Improvements
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Adjusted Skill Damage
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Increased Skill Damage
S10 31 changes
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Skill 1 cooldown increased
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Enhanced Skill 2's shield
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Enhanced Basic Attack
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Passive Effects Increased
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Base stats changed
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Ultimate cooldown increased
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Skill 2 cooldown increased
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Ultimate cooldown increased
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Increased snipe damage
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Skill 1 damage reduced
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Ultimate recovery effect strengthened
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Improved shield
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Skill 1 damage reduced
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Improved shield
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Enhanced Basic Attack and Ultimate Effect Upgrade
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Ultimate buffed
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Skill 2 Effect Upgrade
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Enhanced Ultimate's shield
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Skill 1 Damage Increase
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Skill 2 recovery increased
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Increased Skill 2 damage and recovery
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Mechanical minion merging
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Passive Attack Speed reduced
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Skill Damage Increase
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Cooldown Mechanic Adjustments
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Increased skill damage
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Passive Effect Upgrade
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Ultimate damage reduced
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Skill Effects Upgrade
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Damage and Recovery Upgrade
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Enhanced Basic Attack and Ultimate Effect Upgrade
S9 21 changes
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Adjusted the damage enhanced Basic Attacks deal to heroes and non-hero units
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Increased Skill 1 Damage
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New Marksman Playstyle
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Increased Skill 2 Shield Effect
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Stat Nerfs
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Passive Recovery Effect Increased
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Passive Damage Reduced
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Skill 1 cooldown reduced, Ultimate damage increased
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Passive Recovery Effect Increased
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New Sanctification Effect when Roaming
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Skill 1 CD reduced
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Adjusted the early and late-game damage of enhanced Basic Attacks
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Skill 1 damage increased, Skill 2's cooldown reduced
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Stat Nerfs
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Stat Buffs
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Stat Nerfs
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Stat Nerfs
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Enhanced Synergy Between Different Skill Combos
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Skill 1 recovery effect increased
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Stat Buffs
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Stat Changes
S8 27 changes
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Increased passive damage.
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Reduced damage and recovery
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Buffed Tiger Form
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Reduced skill cooldowns and increased damage and Health recovery.
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Mechanics Upgrade
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Increased Skill 2 damage.
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Increased base stats and Ultimate damage.
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Reduced cooldown and increased damage from his Passive.
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Increased passive damage.
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Reduced Skill Cooldowns
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Optimized Skill 1's indicator.
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Increased Skill 1's damage and Physical Defense.
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Comprehensive upgrade
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Increased token damage.
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Increased damage of attack preset.
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Increased Attack Range and Added Damage Reduction to Ultimate
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Crowd Control Effects Adjusted
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Standardized enhanced Basic Attack mechanic.
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Passive Effect Buffed
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Buffed base Physical Defense.
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Upgraded Passive and Skill 2
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Adjusted Skill 4's stealth mechanic.
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Balanced the effects of different presets.
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Crowd Control Effects Adjusted
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Added ranged Basic Attack.
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Reduced Skill 2's cooldown and slightly decreased its damage.
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Basic Attacks and skills deal true damage when enhanced and gain Physical Pierce when not enchanted.
S7 36 changes
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Increased BA range, reduced Skill 1 CD in early game
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Reduced the cooldown of Skills 1 and 2 in the late game
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Reduced Skill 1 damage, standardized Ultimate effects
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Casting speed of Skill 2 increases with Attack Speed.
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Enhanced Base Stats
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Reduced Skill 1 CD
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Increased base stats.
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More Builds and Play Styles
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Increased base Physical Defense and reduced the cooldown of Skill 2.
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Reduced skill cooldown and enhanced the range and casting mechanics of her Skill 1
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Increased base Movement Speed and the early game damage of Skill 1's tokens.
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Improved the and healing and prgression of his passive, and upgraded the second stage of Skill 1.
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Increased Skill 2's bounces, reduced Skill 1 CD
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Balanced Stats to Suit Different Equipment
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Increased base Movement Speed and Skill 1's late game cooldown.
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Increased damage output of enhanced Basic Attack and Ultimate
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Enhanced Skill Base Effects
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Passive's extra damage now applies to minions
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Increased skill use count.
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Reduced Skill 1 cooldown, adjusted damage structure.
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Reduced cooldown and made it easier to maintain passive stacks.
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Reduced Ultimate cooldown and increased passive base damage.
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Improved base Physical Defense and balanced Ultimate's late game damage
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Increased damage from Skill 1 and reduced Skill 2 charge time.
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Increased shield from Skill 1 when using defensive equipment.
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Increased the area of Skill 1 and 3, and enhanced Skill 2.
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Reduced Skill 1 CD
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Balanced early and late game strength, and made it harder to repeatedly use enhanced Basic Attacks
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Reduced Energy Cost for Skill 2 and the Ultimate.
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Passive's CD reduces with level, adjusted shield multiplier
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Increased base stats and Ultimate damage
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Enhanced Base Stats
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Made cooldown reduction for Skill 2 smoother.
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Increased shield and healing when using defensive equipment.
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Reduced his ability to deal sustained damage with his Basic Attack.
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Removed Skill 1's knockback effect on distant enemies.
S6 36 changes
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Increased Ultimate's attack and shield.
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Decreased passive damage.
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Adjusted Passive effect's damage against different targets.
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The cooldown is returned if no heroes are hit by his Ultimate.
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Reduced the extra damage ratio to shields.
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Skill 1 damage increased.
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Increased Movement Speed and early game base stats, reduced mobility in Revenge form.
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Reduced Skill 1 and Skill 3 cooldowns.
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Increased the duration of Ultimate's Mark.
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Increased Ultimate's cooldown in the early and mid game.
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Increased base stats and Skill 1 damage
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Improved base stats.
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Increased damage reduction while wielding the heavy sword and the damage of Skill 1 when wielding both heavy and dual swords.
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Reduced early game strength while allowing her to use Skill 2 more frequently in the late game
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Increased number of Skill 1 sound waves, base damage, and jungling effectiveness
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Balanced the strength of different builds.
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Reduced mid to late game damage and lowered the slow effect of Ultimate during the early and mid game.
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Slightly improved laning in the early game, but weakened poking in the late game.
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Increased Skill 2's damage over time and recovery and reduced late game stock time.
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Reduced cooldown for Skill 1 and Ultimate, and increased Ultimate's healing.
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Added a dash to his Skill 1 and reduced the extra true damage from his Ultimate
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Increased base Movement Speed.
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Increased Basic Attack interval and reduced Ultimate's shield effect.
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Increased base Movement Speed.
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Reduced the early game bonus to teammates.
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Reduced his Ultimate's cooldown and buffed his shield
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Added a launch effect to his Skill 1 and Skill 2 while he is transformed by his Ultimate.
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Smoothed Attack Speed gains, improving growth.
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Ultimate damage and Skill 1 shield are increased, improving play from the beginning.
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Increased base Health and Skill 1 damage, reduced Skill 1's early game CD.
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Increased Basic Attack interval slightly
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Skill 2 has newly added damage.
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Reduced the continuous poke of Skill 1 and reduced the damage reduction when Ultimate is used.
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Increased base Movement Speed and reduced Skill 2's stock interval.
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Increased Ultimate cooldown and reduced damage and recovery of Skill 2
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Reduced cooldown for Skill 1.
S5 27 changes
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We're increasing the base Health of some tanks but decreasing their per-level Health growth multiplier so that their Health at max level stays the same.
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We're increasing the base Health of some tanks but decreasing their per-level Health growth multiplier so that their Health at max level stays the same.
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Nerfed some Human Form and Tiger Form skills.
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Increased her Skill 1 damage.New: Ultimate skill combo usable in even more battle scenarios
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Increased Skill 2's recovery, and reduced its damage accordingly.
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Reduced the Physical Attack gained from his Passive, adjusted Skill 1 cooldown.
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We're increasing the base Health of some tanks but decreasing their per-level Health growth multiplier so that their Health at max level stays the same.
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Increased basic Movement Speed.Increased Attack Speed to enhance Skill 1 and Ultimate effects, while slightly weakening Skill 2
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Increased the skill damage bonus multiplier from her Passive
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Base Health Reduced
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Reduced the base damage from Princess Frost's Passive, and increased her equipment bonus multiplier.
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Increased cooldown reduction from enemy hit with Skill 2
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New Health recovery mechanic; skill stat values and bonus multipliers have also been adjusted to make Lian Po more suitable for his role as a frontline hero
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We're increasing the base Health of some tanks but decreasing their per-level Health growth multiplier so that their Health at max level stays the same.
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We're increasing the base Health of some tanks but decreasing their per-level Health growth multiplier so that their Health at max level stays the same.
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Increased base Health, reduced Skill 1 cooldown, and increased shield granted by Ultimate.
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Increased the recovery from Cai Yan's Skill 1 and Ultimate, and increased the defense provided by the Ultimate during late-game.
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Reduced Dr Bian's early-game damage, and increased his healing and late-game damage
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Skill 1 and Ultimate Mana costs are increased, and the skill strength of his Ultimate is weakened, while reducing its CD.
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Increased Skill 1's Movement Speed bonus.
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We wanted to preserve the original vision for how Da Qiao should play while expanding her role options and adjusting her skill stats.
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Skill 1 damage increased.
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Reduced Energy decay while charging.
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Improved her skill cast indicator to make the area of effect of some of her skills clearer. Skill 2 can now hit up to 2 enemies.
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Increased recovery from his Ultimate under certain conditions, and increased recovery when his Skill 1 hits an enemy.
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Reduced Health per level.
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Raised the base damage and bonus multiplier of her Skill 1 and Skill 2.
S4 24 changes
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Reduced the base damage of Luban No.7's passive skill, and increased the base cooldown of his Ultimate.
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We've retained Zilong's original design and gameplay while upgrading his passive and active skill mechanics. We've adjusted some of his bonus stats to adapt their strength to the current game environment.
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Made it easier to extend the duration of his Passive Skill's enhancement effect, and adjusted the damage bonus of his Skill 2.
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We've increased the damage dealt by Agudo's Basic Attacks after using her Ultimate.
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Raised the base damage of his Skill 2.
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We've retained Dharma's original design and gameplay while upgrading the mechanics of his Passive and some active skills. We've adjusted some of his bonus stats to adapt their strength to the current game environment.
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Raised the base damage and bonus multiplier of her Skill 1 and Skill 2.
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Reduced the cooldown of Skills 1 and 2 based on her level, and reduced her Ultimate's base cooldown.
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Reduced early game strength
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We've reworked both passive and active skills, retaining Cirrus' original design and gameplay as much as possible while making his skill set more suitable for the current game environment.
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Raised the bonus multiplier for his Basic Attack while his Passive skill is active.
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Added a Basic Attack bonus, linked the Ultimate to Skill 2, and adjusted unique displays.
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Reduced the damage dealt by her Skill 2 when she is using a heavy sword, and reduced the damage dealt by her Ultimate when she is using either weapon.
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Enhanced the damage bonus ratio for Skills 1 and 2, and adjusted the damage and stat bonus ratios for his Ultimate.
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Enhanced Gao's mobility through new skills, making it easier for him to get close to the enemy and deal damage to them, with appropriate adjustments to his base stats and damage.
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We've increased the base Health recovery provided by Yang Jian's Ultimate, and changed its equipment bonus type.
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Increased Dian Wei's Skill 1 damage gain for each skill level.
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Now Wuyan can use Skill 1 during her Ultimate.
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We've moderately reduced Fang's strength in the early game, while enhancing his power once he reaches higher levels and has sufficient equipment support.
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Reduced some skill effects, and increased some skill multipliers.
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Raised the power of his Passive skill and Skill 2 during early game, and reduced his bonus multiplier during late game.
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Strengthened the Basic Attack damage enhancement gained from Han Xin's Skill 2.
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Increased the Movement Speed bonus from his passive when at higher hero levels. Increased the base skill effects of his Ultimate and Skills 1 and 2. Increased the skill buff of Skill 4 at higher hero levels.
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We've slightly reduced the Health recovery from Basic Attacks enhanced by Skill 2.
S3 26 changes
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Increased recovery from his passive when dealing damage to heroes.
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Increased physical damage when using Skill 2. Increased physical damage when using the Ultimate.
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Buff stacks expiry mechanic
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Buff stacks expiry mechanic
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Buff stacks expiry mechanic
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Increased the Ultimate's base cooldown, but kept its cooldown the same as before at max level.
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Reduced the damage of Skill 1 when using dual swords or heavy sword.
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Reduced the base damage of Skills 1 and 2, but kept the same basic damage as before at max level.
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Buff stacks expiry mechanic
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Mana cost reduction
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Buff
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Mana cost reduction
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Reduced his Skill 2 base cooldown time, increased its recovery effect, and added a new effect: it will now also restore Health to him upon hitting non-hero units.
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Mana cost reduction
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Skills (Nerf)
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Reduced initial cooldown of Skill 1 and the Ultimate.
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Reduced the basic Movement Speed bonus from his Skill 2, while increasing the additional bonus received per skill level.
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Reduced the Health recovery effects of Bian Que's Skill 2. Reduced the basic Health recovery effect of his Ultimate but increased the rate of increase for effects per skill level.
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Reduced the level-up increment of his base Attack stat and his Skill 1 physical damage.
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Increased his Skill 2's physical damage and Mana cost, and adjusted his Ultimate's damage.
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Skills (Nerf)
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Increased magical damage dealt by Skill 1.
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Reduced the base cooldown of his Ultimate.
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Buff
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Increased Skill 1's base damage, reduced Skill 2's cooldown; adjusted the base damage, recovery, and equipment bonus multiplier for Skill 2 and the enhanced Basic Attacks; adjusted the base damage and equipment bonus multiplier for the Ultimate.
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Reduced her base Attack.
Live meta 8 changes
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Camp HOK — WR 51.4%, pick 0.6%, ban 0.1%, tier B.
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Camp HOK — WR 51.1%, pick 0.8%, ban 0.0%, tier A.
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Camp HOK — WR 50.7%, pick 0.6%, ban 0.3%, tier B.
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Camp HOK — WR 49.8%, pick 0.9%, ban 3.0%, tier S+.
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Camp HOK — WR 49.5%, pick 0.6%, ban 0.1%, tier B.
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Camp HOK — WR 50.0%, pick 1.2%, ban 1.1%, tier S.
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Camp HOK — WR 49.5%, pick 0.5%, ban 0.2%, tier B.
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Camp HOK — WR 48.1%, pick 1.1%, ban 1.1%, tier S.
Matchups 8 changes
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Strong into Athena, Zilong, Pei · Weak into Li Xin, Kaizer, Dun.
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Strong into Athena, Zilong, Pei · Weak into Li Xin, Kaizer, Dun.
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Strong into Li Bai, Wukong, Ukyo Tachibana · Weak into Athena, Li Xin, Kaizer.
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Strong into Sakeer, Zilong, Milady · Weak into Li Xin, Kaizer, Dun.
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Strong into Sakeer, Angela, Guiguzi · Weak into Hou Yi, Marco Polo, Lady Sun.
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Strong into Cirrus, Lam, Li Bai · Weak into Dolia, Guiguzi, Nezha.
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Strong into Lapulapu, Ata, Sakeer · Weak into Hou Yi, Daji, Angela.
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Strong into Dian Wei, Liu Bei, Musashi · Weak into Wukong, Musashi, Ying.
High rank 8 changes
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Flowborn (Mage) sits at Tier B globally (51.4% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Garuda is a viable Tier A pick in high rank with 51.1% win rate — strong in one-trick hands or as a counter-pick. Pick rate 0.8% — frequently seen in ranked; learn the matchup even if you do not main Garuda.
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Shi sits at Tier B globally (50.7% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Haya is a Tier S+ staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 3.0% — expect Haya to be removed in tryhard lobbies; have a backup in the same role.
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Umbrosa sits at Tier B globally (49.5% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Mozi is a Tier S staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 1.1% — expect Mozi to be removed in tryhard lobbies; have a backup in the same role.
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Yango sits at Tier B globally (49.5% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Dyadia is a Tier S staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 1.1% — expect Dyadia to be removed in tryhard lobbies; have a backup in the same role. Below 49% global WR — high-rank players often avoid unless compensating for team comp.