

Heino
Heino: Heino's Basic Attacks differ depending on whether he's in melee or ranged mode.
Build core
Rush Boots of Tranquility, Holy Grail, Succubus Cloak, then complete Savant's Wrath, Blazing Cape, Eye of the Phoenix
Combo
Scepter of Fate → Leap of Fate → Fate Rewind → weave basic attacks
Draft
Heino excels into Diaochan, Mulan, Wukong. Avoid blind picking into Butterfly, Dharma, Lu Bu without team peel.
Best Build for Heino
End-game item order with gold costs and slot notes. Purchase path may differ in-match.
Build philosophy
Heino benefits from On-hit, Penetration — match items and runes to kit scaling.
Passive: Basic Attack damage differs depending on whether he is in melee or ranged mode. Skills and melee Basic Attacks place marks on enemies.
Arcana: Prioritize runes that boost On-hit, Penetration for this hero's passive and skill scaling.
4 presets — switch by draft, lane, or CN meta. Default matches Mid Lane when available.
| # | Item | Gold | Stats | Why |
|---|---|---|---|---|
| 1 | 2,060g | MATK +160, Magical Lifesteal +24%, HP +750 Lifesteal increases CDR | Fits Lifesteal priority — Passive - Arcane Conversion — Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction. | |
| 2 | 2,040g | MATK +160, CDR +10%, Max HP +500 Boosts Magical Pierce | Fits Cooldown reduction priority — Passive - Purge — Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks. | |
| 3 | 700g | MDEF +100, PDEF +50, MSPD +50 Shortens crowd control | Fits Movement speed priority — Passive - Swift — Grants 50 Movement Speed. | |
| 4 | 2,140g | MATK +210 Greatly boosts MATK | Fits Magic attack priority — Passive - Doom — {ap} +30% | |
| 5 | 2,280g | HP +900, PDEF +150, MDEF +150 Resurrect on the spot | Fits Survivability priority — Passive - Revive — Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. | |
| 6 | 2,060g | PATK +75, ASPD +15%, HP +500 Negates fatal damage | Fits Attack speed priority — Passive - Dark Curtain — When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. |
Best Arcana & Spells
| Slot | Choice | Effect |
|---|---|---|
| Primary | Fate | Recommended for Mage Mid Lane |
| Spell | Flash | Adjust Purify/Execute based on enemy dive. |
Skill Order
Skill 2 → Skill 1 → Fate Rewind (max Skill 2 first)
Max primary utility/damage skill first, then Scepter of Fate, and Fate Rewind on cooldown.
Combos
1. Standard trade
Scepter of Fate → Leap of Fate → Fate Rewind → weave basic attacks
When: Mid Lane skirmish or objective fight
Abilities
Passive
Fate's Guidance
Basic Attack damage differs depending on whether he is in melee or ranged mode. Skills and melee Basic Attacks place marks on enemies.
Skill 1
Scepter of Fate
Attacks in the target direction. If the target has a mark, skill cooldown is reduced. Ranged: Deals damage and an extra attack to marked targets. Melee: Deals damage and inflicts slow. Recovers Health upon hitting marked targets.
Skill 2
Leap of Fate
Dashes forward and switches attack mode. Enters melee mode if enemy heroes are nearby, increasing Physical and Magical Defense and restoring Health; otherwise, enters ranged mode, leaving a memory and gaining Movement Speed.
Ultimate
Fate Rewind
Gains damage reduction and crowd control immunity, recovers Health based on his current Health, and cannot move. Deals magical damage and travels back to where he was. If there is an allied tower within range, it returns to its state from 1.5s ago.
Counters & Matchups
Heino is strong into
Pick Heino when the enemy drafts these heroes.
Heino struggles into
Avoid Heino or ban these when they appear on the enemy team.
Playstyle & Ranked Tips
Laning Phase
Control first wave without taking free poke. Roam after pushing wave 2–4 to side lanes with your jungler.
Teamfight Role
Poke from max range before objective. Save hard CC for enemy dive or your carry peel window.
High Rank (Diamond+)
Heino is a Tier S staple in high-elo (Diamond+) on the international server — worth mastering for climb. Pick rate 1.2% — frequently seen in ranked; learn the matchup even if you do not main Heino. Below 49% global WR — high-rank players often avoid unless compensating for team comp.
vs Similar Heroes
- Heino vs Daji (Mage, Tier S+): Daji is 2.4% pick / 51.0% WR. Daji wins 3.0% more often globally. Choose Heino when you need Mid Lane identity; choose Daji for Mid Lane comfort.
- Heino vs Angela (Mage, Tier S+): Angela is 2.3% pick / 51.8% WR. Angela wins 3.8% more often globally. Choose Heino when you need Mid Lane identity; choose Angela for Mid Lane comfort.
FAQ
What is the best Heino build?
Recommended: Insatiable Tome, Twilight Stream, Boots of Resistance, Savant's Wrath, Sage's Sanctuary, Destiny.
How to counter Heino?
Pick Butterfly, Dharma, Lu Bu. Strong into Diaochan, Mulan, Wukong.
Is Heino good in current season?
Heino is Tier A Mage with 47.92% win rate, 1.02% pick rate, and 0.24% ban rate (Camp HOK international).