

Marco Polo
Marco Polo is a recommended climb pick this patch:
- Tier S in current meta
- 2.1% pick rate — popular in ranked
Based on Camp HOK tier, win/pick/ban rates — not a guarantee in every draft.
See all lane climb picks →Marco Polo: Basic Attack and skill hits inflict stacks on the opponent, dealing extra truedamage at max stacks.
Build core
Rush Doomsday, Boots of Dexterity, Sparkforged Dagger, then complete Daybreaker's Virtue, Frostscar's Embrace
Combo
Resplendent Revolver → Roaming Gun → Fevered Barrage → weave basic attacks
Draft
Marco Polo excels into Cirrus, Mai Shiranui, Wukong. Avoid blind picking into Lian Po, Liu Bang, Zhang Fei without team peel.
Best Build for Marco Polo
End-game item order with gold costs and slot notes. Purchase path may differ in-match.
Build philosophy
Marco scales with attack speed: more ASPD means more Skill 1 and Ultimate bullets. Stack ASPD early (Doomsday, Deepfrost, Daybreaker), add on-hit and survivability after core spike.
Passive: Basic Attack and skill hits place stacks on the opponent, dealing extra true damage at max stacks. The number of bullets fired by Skill 1 and Ultimate increases with Attack Speed.
Arcana: Red Moon + Hunt + Eagle Eye: Hunt/Red Moon push ASPD for extra barrage bullets; Eagle Eye adds pen for multi-hit damage.
4 presets — switch by draft, lane, or CN meta. Default matches Farm Lane when available.
| # | Item | Gold | Stats | Why |
|---|---|---|---|---|
| 1 | 2,100g | PATK +40, ASPD +20%, HP +500, Lifesteal +20% Boosts BA damage | Core ASPD item: +20% ASPD and lifesteal. Passive on-hit scales with your bullet spam — pairs with passive stacks. | |
| 2 | 2,030g | PDEF +150, HP +900, CDR +7.5%, Resistance +10% Great crowd control | Fits Cooldown reduction priority — Passive - Ice Armor — Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s. | |
| 3 | 2,040g | PATK +70, ASPD +25%, HP +750 BAs slow | +25% ASPD and slow on basics — kiting while channeling Skill 1. | |
| 4 | 2,570g | PATK +75, ASPD +30%, Crit Rate +15% Great for marksmen | Marksman capstone: +30% ASPD and crit — directly feeds more Skill 1/Ult bullets per passive. | |
| 5 | 2,280g | HP +900, PDEF +150, MDEF +150 Resurrect on the spot | Fits Survivability priority — Passive - Revive — Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. | |
| 6 | 2,060g | PATK +75, ASPD +15%, HP +500 Negates fatal damage | Fits Attack speed priority — Passive - Dark Curtain — When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. |
Best Arcana & Spells
| Slot | Choice | Effect |
|---|---|---|
| Primary | Red | Recommended for Marksman Farm Lane |
| Spell | Haste / Flash | Adjust Purify/Execute based on enemy dive. |
Skill Order
Skill 1 → Skill 2 → Fevered Barrage (max Skill 1 first)
Resplendent Revolver is your lane trade tool. Roaming Gun second. Fevered Barrage whenever available.
Combos
1. Standard trade
Resplendent Revolver → Roaming Gun → Fevered Barrage → weave basic attacks
When: Farm Lane skirmish or objective fight
Abilities
Passive
Chain Reaction
Basic Attack and skill hits place stacks on the opponent, dealing extra true damage at max stacks. The number of bullets fired by Skill 1 and Ultimate increases with Attack Speed.
Skill 1
Resplendent Revolver
Fires in the target direction for a period of time and gains Movement Speed while firing.
Skill 2
Roaming Gun
Blinks in the target direction. Passive: When enemy heroes are within a certain range, he deals more damage and gains Movement Speed.
Ultimate
Fevered Barrage
Blinks in the target direction and deals damage over time to enemies within a certain range around him.
Counters & Matchups
Marco Polo is strong into
Pick Marco Polo when the enemy drafts these heroes.
Marco Polo struggles into
Avoid Marco Polo or ban these when they appear on the enemy team.
Playstyle & Ranked Tips
Laning Phase
Last-hit safely until first core item. Ping jungler for river vision; never face-check brush without minion cover.
Teamfight Role
Position behind frontline; attack closest safe target. Join fight only after enemy dive cooldowns are used.
High Rank (Diamond+)
Marco Polo is a Tier S+ staple in high-elo (Diamond+) on the international server — worth mastering for climb. Pick rate 2.1% — frequently seen in ranked; learn the matchup even if you do not main Marco Polo.
vs Similar Heroes
- Marco Polo vs Hou Yi (Marksman, Tier S+): Hou Yi is 2.9% pick / 49.3% WR. Marco Polo has +0.8% WR vs Hou Yi in Camp data. Choose Marco Polo when you need Farm Lane identity; choose Hou Yi for Farm Lane comfort.
- Marco Polo vs Lady Sun (Marksman, Tier S): Lady Sun is 2.1% pick / 48.3% WR. Marco Polo has +1.8% WR vs Lady Sun in Camp data. Choose Marco Polo when you need Farm Lane identity; choose Lady Sun for Farm Lane comfort.
FAQ
What is the best Marco Polo build?
Recommended: Doomsday, Frigid Charge, Deepfrost Siege, Daybreaker's Virtue, Sage's Sanctuary, Destiny.
How to counter Marco Polo?
Pick Lian Po, Liu Bang, Zhang Fei. Strong into Cirrus, Mai Shiranui, Wukong.
Is Marco Polo good in current season?
Marco Polo is Tier S Marksman with 49.88% win rate, 2.12% pick rate, and 0.3% ban rate (Camp HOK international).