

Flowborn (Mage)
Flowborn (Mage): Can change Flow states at the Base to enhance stats.
Build core
Rush Boots of the Arcane, Sage's Tome, Frozen Breath, then complete Blood Clan's Grimoire, Insatiable Tome, Nebulon Wood
Combo
Convergence → Flow Formation → Arcane Arts → weave basic attacks
Draft
Flowborn (Mage) excels into Athena, Zilong, Pei. Avoid blind picking into Li Xin, Kaizer, Dun without team peel.
Best Build for Flowborn (Mage)
End-game item order with gold costs and slot notes. Purchase path may differ in-match.
Build philosophy
Flowborn (Mage) benefits from On-hit, Penetration — match items and runes to kit scaling.
Passive: Can change Flow states at the Base to enhance stats.
Arcana: Prioritize runes that boost On-hit, Penetration for this hero's passive and skill scaling.
4 presets — switch by draft, lane, or CN meta. Default matches Mid Lane when available.
| # | Item | Gold | Stats | Why |
|---|---|---|---|---|
| 1 | 2,100g | MATK +180, CDR +7.5%, HP +500 Skill hits slow | Fits On-hit priority — Passive - Deep Freeze — When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. | |
| 2 | 2,060g | MATK +160, Magical Lifesteal +24%, HP +750 Lifesteal increases CDR | Fits Lifesteal priority — Passive - Arcane Conversion — Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction. | |
| 3 | 2,040g | MATK +160, CDR +10%, Max HP +500 Boosts Magical Pierce | Fits Cooldown reduction priority — Passive - Purge — Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks. | |
| 4 | 2,140g | MATK +210 Greatly boosts MATK | Fits Magic attack priority — Passive - Doom — {ap} +30% | |
| 5 | 2,280g | HP +900, PDEF +150, MDEF +150 Resurrect on the spot | Fits Survivability priority — Passive - Revive — Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. | |
| 6 | 3,340g | MATK +160, CDR +7.5%, Magical Lifesteal +12% Temp. invincibility | Temp. invincibility supports your Lifesteal focus. |
Best Arcana & Spells
| Slot | Choice | Effect |
|---|---|---|
| Primary | Fate | Recommended for Mage Mid Lane |
| Rune 2 | Penetration | Recommended for Mage Mid Lane |
| Spell | Flash / Execute | Adjust Purify/Execute based on enemy dive. |
Skill Order
Skill 2 → Skill 1 → Arcane Arts (max Skill 2 first)
Max primary utility/damage skill first, then Convergence, and Arcane Arts on cooldown.
Combos
1. Standard trade
Convergence → Flow Formation → Arcane Arts → weave basic attacks
When: Mid Lane skirmish or objective fight
Abilities
Passive
Flow of the World
Can change Flow states at the Base to enhance stats. Spends 1 stack of Flow to perform an enhanced Basic Attack that deals area damage.
Skill 1
Convergence
Channels the Flow, reducing the cooldown of other skills by 50%. Also gains 5–9 stacks of Flow based on the number of nearby heroes and minions and recovers Health based on Flow stacks. Damages and knocks back nearby enemies (without applying crowd control).
Skill 2
Flow Formation
Deals damage and slows enemies within range, then deals damage over time. Using the skill repeatedly within a short time enhances it, dealing damage and launching or stunning enemies. When new magic circles overlap with the initial one, they increase its damage and refresh its duration. Can spend 4 stacks of Flow to use the skill without triggering cooldown.
Ultimate
Arcane Arts
Continuously channels a beam to deal damage over time. While the beam is linked with a hero, continuously throws Energy Bombs that deal area damage. Can spend 5 stacks of Flow to stop the skill from entering cooldown after this use.
Counters & Matchups
Flowborn (Mage) is strong into
Pick Flowborn (Mage) when the enemy drafts these heroes.
Flowborn (Mage) struggles into
Avoid Flowborn (Mage) or ban these when they appear on the enemy team.
Playstyle & Ranked Tips
Laning Phase
Control first wave without taking free poke. Roam after pushing wave 2–4 to side lanes with your jungler.
Teamfight Role
Poke from max range before objective. Save hard CC for enemy dive or your carry peel window.
High Rank (Diamond+)
Flowborn (Mage) sits at Tier B globally (51.4% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
vs Similar Heroes
- Flowborn (Mage) vs Daji (Mage, Tier S+): Daji is 2.4% pick / 51.0% WR. Flowborn (Mage) has +0.4% WR vs Daji in Camp data. Choose Flowborn (Mage) when you need Mid Lane identity; choose Daji for Mid Lane comfort.
- Flowborn (Mage) vs Angela (Mage, Tier S+): Angela is 2.3% pick / 51.8% WR. Angela wins 0.4% more often globally. Choose Flowborn (Mage) when you need Mid Lane identity; choose Angela for Mid Lane comfort.
FAQ
What is the best Flowborn (Mage) build?
Recommended: Frozen Breath, Insatiable Tome, Twilight Stream, Savant's Wrath, Sage's Sanctuary, Enigma - Moon Goddess.
How to counter Flowborn (Mage)?
Pick Li Xin, Kaizer, Dun. Strong into Athena, Zilong, Pei.
Is Flowborn (Mage) good in current season?
Flowborn (Mage) is Tier B Mage with 51.67% win rate, 0.54% pick rate, and 0.07% ban rate (Camp HOK international).