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Lapulapu
Tank · Tier B
Lapulapu build path
4 presets — switch by draft, lane, or CN meta. Default matches Roaming when available.
| # | Item | Gold | Stats | Why |
|---|---|---|---|---|
| 1 | 2,020g | MDEF +210, HP +1,000, MSPD +7.5% Reduces magical damage | Fits Survivability priority — Passive - Guardian — When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% HP) Health over 3s. | |
| 2 | 2,080g | HP +1,200, MSPD +7.5% DPS aura | Fits Survivability priority — Active - Rescue — Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s. | |
| 3 | 2,030g | PDEF +150, HP +900, CDR +7.5%, Resistance +10% Great crowd control | Fits Survivability priority — Passive - Ice Armor — Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s. | |
| 4 | 2,450g | HP +1,800, PDEF +160, MDEF +80 Extra HP | Fits Survivability priority — Passive - Fated — Increases HP by 4%. | |
| 5 | 2,280g | HP +900, PDEF +150, MDEF +150 Resurrect on the spot | Fits Survivability priority — Passive - Revive — Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. | |
| 6 | 3,190g | PDEF +150, HP +900, CDR +7.5%, Resistance +10% Great crowd control | Fits Survivability priority — Passive - Ice Armor — Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s. |
Tier B · 54.8% win rate · Data from heroes.json