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Teamfight Compositions — How to Build a Comp That Actually Works Together

By HOKMeta · Published 2026-01-15 · Updated 2026-08-07

The Wombo Combo: AoE Teamfight Comp

The classic wombo combo: multiple AoE ultimates that chain together for a team wipe.

Ideal champions:
• Dun (engage + AoE knockup)
• Wang Zhaojun (AoE slow + damage)
• Angela (AoE burst)
• Meng Ya (AoE bombardment)
• Any jungler with AoE (Athena, Lam)

Win condition: Dun hooks/engages → Wang Zhaojun ults → Angela ults → Meng Ya ults. The enemy team dies in 3 seconds without being able to move. Weakness: if the engage misses, you have nothing.

The Protect the ADC: Single-Carry Comp

Also known as "juggercomp" — one hypercarry ADC, four champions dedicated to keeping them alive.

Ideal champions:
• Luban No.7 (the hypercarry)
• Sakeer (heals, shields, speed boost)
• Dun (peel, body-blocking)
• Wang Zhaojun (zone control to keep divers away)
• Liu Bei/Athena (secondary frontline, can also dive if needed)

Win condition: Luban No.7 stays alive for the entire fight and kills everyone. Weakness: if Luban dies, the fight is over. All your eggs are in one basket.

The Pick Comp: Catch and Kill

A composition built around catching one enemy out of position and killing them before the fight starts.

Ideal champions:
• Daji/Angela (burst to kill the picked target)
• Dun (hook to start the pick)
• Ying/Zilong (mobility to follow up)
• Any ADC (cleanup after the pick)

Win condition: catch someone → kill them → fight 5v4 → win. Weakness: if you can't find a pick, you have no teamfight plan.

Data note

Stats from Camp HOK international ranked (synced 2026-08-07), cross-checked against HoKStats.gg builds and counters. 国服 (王者荣耀) runs on a faster patch cycle with a larger hero pool and different ban culture — use CN guides for mechanics and combos, but draft off global win/pick/ban numbers on this site.