
Guardian - Radiance
2080 gold
Area damage & vision
HP +1,200, MSPD +7.5% Survivability aura
Passive effects
- Active - Mirror Domain Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (: 75s. If no targets are hit, 75% of the will be restored.) Roaming equipment active skill cooldown is shared by the team.
- Passive - Guardian Aura Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% HP every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)
- Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.
- Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.
- Can quickly switch between Guardian roaming equipment at no cost ( 300s).
Stats and descriptions from Camp HOK equip payloads (bilingual).